Installation and resources →

Bevel and Solidify with buttons and dials

Adjust modifiers with explicit objects, modifiers and behavior.

Start with Studio Model Object in Studio Model. The modeling recipe adds Bevel with width 0.08 and three segments, then level 2 Subdivision. It requires a mesh in Object Mode. Running it twice adds more modifiers; it does not replace an existing stack.

To bind Bevel directly, read properties, choose Modifiers and the Bevel element. Bind width to a continuous control and segments to an integer control. Follow the active object or fix the target explicitly. Reading another object’s properties never changes Blender selection.

Use Solidify on a mesh where thickness makes sense, such as an open surface. Add it from the catalog and bind thickness. Visibility controls read the actual viewport or render state. These are independent settings.

Buttons can set, increase or decrease a value. Dials adjust continuously and display name, target, value and precision. Changing objects during a gesture ends that adjustment before accepting another target. Check Undo in your scene and save a checkpoint before applying modifiers.

Version 1.2 can reorder and duplicate sequence steps. Read the recipe’s requirements and inspect the failing step. Applying or removing a modifier may require confirmation. Sequences stop on errors or document changes, never execute an old queue later and cannot promise to undo exported files.

Blender Studio Control Suite →