Aniimo Game Control Suite 1.0.0 · English Aniimo controls, manual activity tools, contextual guides and Stream Deck + dials. Configure and confirm bindings before enabling game input. Windows only. Check each preset in your installed Aniimo version before enabling game input. Use the actual game executable, as shown in Windows Task Manager. Launcher names are not game names. Paste the full Windows path to that executable. No default is assumed. I checked this binding and executable in this game version I will use this control only in the stated game mode. This is a manual declaration. Each press sends the configured gesture. Holds end on release, loss of focus or after 30 s. A dial turn sends a bounded step; inputs are never queued. Edit your observations here. Nothing is read from your game or account. Each saved revision has a local backup. Use the same name on a key and a dial to share data, or a different name for each recipe/trip. Letters, numbers and hyphens only. Volume affects only sessions belonging to the exact game executable. Dial turns change at most 10 percentage points. Mute affects this Windows capture device and may affect other apps. This is separate from game push-to-talk. This key opens a local manual guide with a source link. It does not press an unknown game shortcut. Rotate adjusts one bounded step. Push/touch uses the configured action; dials do not hold movement. No game state is read. A Windows input receipt does not prove an effect in Aniimo. Independent development by LaboratorioSD. Not affiliated with Pawprint Studio. PRIVACY.txt · QA_OBSERVATIONS.json · ACTION_INVENTORY.json